Besides weapons there are new structures as well, but first to the weapons: The new weapons are the Heavy Gauss Cannon, the Heavy Twin Cannon, the Super Cannon, the Condor Missile, the Plasma Artillery and the Twin Pulse Laser. Then the pulse laser for VTOLs was overpowered. The heavy laser and the plasma cannon as well as the super-heavy bodies were too heavy in my opinion. You get lancer too early, which renders other weapons useless, e. Kreuvf: What was wrong about the balancing? And which new weapons are there?ĭelphinio: There are some issues in 1.10. At some point there won’t be any further updates, I just don’t know when this will be. I already announced for several times that it’s done now and then again I found something new. Plus some special things such as new weapons. The actual aim was to create a mod that’s improving the balancing and makes Warzone 2100 nicer. Kreuvf: What is the aim of NTW mod and to what extent has it been reached already?ĭelphinio: If I just knew that…. At the beginning NTW mod did not contain any changes to the technology tree, which changed with the addition of the T1 balancer, another mod by Delphinio. Work on the NTW mod started in November 2006.ĭelphinio was inspired by the DM mod, which enthused him with the many changes it did to Warzone 2100. Due to a Warzone 2100 pause from autumn 2004 to autumn 2006 he forgot many things, but again started with mapping and was introduced to modding by Lordy, a warzone loyal Briton. His motivation was to play selfmade maps and breaking the monotony of Teamwar and New Teamwar maps. He started modding in 2003 with making maps for the GDT guild. At the beginning of 2000 Delphinio found a demo version of Warzone 2100 and eventually got the game.
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